“…In recent years, digital games have been increasingly leveraged as a tool for learning (Arena & Schwartz, ; Clark, Nelson, Sengupta, & D'Angelo, ; Gee, ; Gunter, Kenny, & Vick, ; Hong, Cheng, Hwang, Lee, & Chang, ; ter Vrugte et al., ). The most compelling impetus for the use of digital games as a learning technology is the high levels of engagement and motivation reported in the literature (Shaffer, ; Tobias & Fletcher, ; Van Eck, ).…”