1986
DOI: 10.1097/00004630-198603000-00018
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Experience in the Use of Gaming and Simulation as an Evaluation Tool for Nurses

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Cited by 4 publications
(12 citation statements)
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“…Nursing educators, for example, have described games to explore therapeutic relationships between the nurse and patient (Clark, 1977), attitudes toward the elderly and the aging process (Chaisson, 1977;Marte, 1988), burn care (Burns, 1984), codependency (Farnsworth & Thomas, 1993), ethical and legal decision making (McDonnell, 1992), psychiatric care (Cosgray, Davidhizar, Grostefon, Powell, & Wringer, 1990;Davidhizar, 1977), and management skills (Lev, 1998). The only research study found in the nursing literature on gaming involved a game called "Name that Nursing Diagnosis" (p. 5), in which the students learned to make clinical judgments.…”
Section: Disadvantages Include As Followsmentioning
confidence: 99%
“…Nursing educators, for example, have described games to explore therapeutic relationships between the nurse and patient (Clark, 1977), attitudes toward the elderly and the aging process (Chaisson, 1977;Marte, 1988), burn care (Burns, 1984), codependency (Farnsworth & Thomas, 1993), ethical and legal decision making (McDonnell, 1992), psychiatric care (Cosgray, Davidhizar, Grostefon, Powell, & Wringer, 1990;Davidhizar, 1977), and management skills (Lev, 1998). The only research study found in the nursing literature on gaming involved a game called "Name that Nursing Diagnosis" (p. 5), in which the students learned to make clinical judgments.…”
Section: Disadvantages Include As Followsmentioning
confidence: 99%
“…22 Four studies used a technology-based learning technique such as computer simulation, video demonstration, or teleconferencing. [23][24][25][26] The training scenario also varied, with most using a conventional MCI as the educational setting. Six studies and 11 studies included nurses.…”
Section: Focus Of the Reviewed Studiesmentioning
confidence: 99%
“…Six studies and 11 studies included nurses. 6,[8][9][10][11][12][15][16][17]20,25,26 Hospital administrators were involved in five studies; 6,8,11,15,23 in addition to hospital personnel, first responders were included in nine studies; 6,8,14,[17][18][19][20][21]25 security and transportation personnel were involved in two studies. 6,15 Four of the studies did not specify a targeted audience.…”
Section: Focus Of the Reviewed Studiesmentioning
confidence: 99%
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“…Residency training programs have reported using these games for teaching [9], review [10] and evaluation purposes [11]. The topics covered in these games range from basic sciences [12] to clinical practice guidelines [8,13].…”
Section: Introductionmentioning
confidence: 99%