2010
DOI: 10.1186/1472-6920-10-26
|View full text |Cite
|
Sign up to set email alerts
|

Support for and aspects of use of educational games in family medicine and internal medicine residency programs in the US: a survey

Abstract: BackgroundThe evidence supporting the effectiveness of educational games in graduate medical education is limited. Anecdotal reports suggest their popularity in that setting. The objective of this study was to explore the support for and the different aspects of use of educational games in family medicine and internal medicine residency programs in the United States.MethodsWe conducted a survey of family medicine and internal medicine residency program directors in the United States. The questionnaire asked th… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
17
0

Year Published

2011
2011
2021
2021

Publication Types

Select...
5
2
1

Relationship

0
8

Authors

Journals

citations
Cited by 28 publications
(17 citation statements)
references
References 17 publications
0
17
0
Order By: Relevance
“…18 Medical educators and students, in our series, have shown a high rate of acceptance of games for medical education, quite similar to that observed in other studies, but UEL faculty and students have less knowledge or experience with educational games than their colleagues in other universities. Akl et al 19 showed that 92 percent of family/internal medicine residency program directors in the United States approve the use of games as an educational strategy, and 80 percent reported already using them, mainly as teaching tools (in 62 percent). Beggs et al 15 found that 71 percent of faculty members from several areas at the University of Ulster thought games can improve students' engagement, 56 percent thought games can motivate students, and 44 percent thought games can increase content retention; about 60 percent of Ulster educators already used games with their students.…”
Section: Discussionmentioning
confidence: 98%
“…18 Medical educators and students, in our series, have shown a high rate of acceptance of games for medical education, quite similar to that observed in other studies, but UEL faculty and students have less knowledge or experience with educational games than their colleagues in other universities. Akl et al 19 showed that 92 percent of family/internal medicine residency program directors in the United States approve the use of games as an educational strategy, and 80 percent reported already using them, mainly as teaching tools (in 62 percent). Beggs et al 15 found that 71 percent of faculty members from several areas at the University of Ulster thought games can improve students' engagement, 56 percent thought games can motivate students, and 44 percent thought games can increase content retention; about 60 percent of Ulster educators already used games with their students.…”
Section: Discussionmentioning
confidence: 98%
“…But the games used in this study with medical students could be defined as trivial, and were played individually by the students. A number of problems are associated with this research (Akl et al 2010;Ke 2008). First, the games were used as a material thing that exists independently of the mind (i.e.…”
Section: Education Video Game Analysismentioning
confidence: 99%
“…Digital game-based learning modules activate a variety of learning styles and are used to improve students' learning outcomes. 15 Educational games have permeated medical education in recent years. In medical curricula, applied games based on geriatrics have also been developed and implemented, although unlike GeriatriX, these are not educational games with clinical reasoning, and they have received little attention regarding their effect.…”
Section: Radboudmentioning
confidence: 99%
“…The second challenge was to engage students during the course and to create an active learning style. Digital game‐based learning modules activate a variety of learning styles and are used to improve students' learning outcomes . Educational games have permeated medical education in recent years.…”
mentioning
confidence: 99%