Abstract:Virtual reality environments (VLEs) such as 360 videos have been introduced as educational tools over the last few years, although the pedagogical value of these media has not been widely examined, especially in the context of craft skill learning. Moreover, emotions and competences have a great impact on the usability and adoption of ICTand on learning. In this paper, mixed-method strategies were used to address these pedagogical and emotional needs in the context of craft learning and 360 VLE. Furthermore, a… Show more
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