2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) 2020
DOI: 10.1109/vrw50115.2020.00114
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Experiencing and Navigating Virtual Reality without Sight (The all-seeING ears)

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Cited by 3 publications
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“…Focusing on blindness simulation experiences, both commercial and academic works have been implemented recently in Virtual Reality (VR), such as an immersive documentary 2 , games 3 and VR experiences [17] [24]. In contrast to these works, the current application focuses on providing the player with a Mixed Reality approach, being set on an actual kitchen environment, with passive haptics, spatial audio localization cues and speech recognition for every interactive object in the game.…”
Section: Related Workmentioning
confidence: 99%
“…Focusing on blindness simulation experiences, both commercial and academic works have been implemented recently in Virtual Reality (VR), such as an immersive documentary 2 , games 3 and VR experiences [17] [24]. In contrast to these works, the current application focuses on providing the player with a Mixed Reality approach, being set on an actual kitchen environment, with passive haptics, spatial audio localization cues and speech recognition for every interactive object in the game.…”
Section: Related Workmentioning
confidence: 99%