This paper aims to analyze the existing frameworks that may allow the development of educational solutions using augmented reality resources, focusing on tools that enable the conception, design and implementation of mobile applications. As a result of this research, several development environments available on the market that facilitate working with augmented reality elements in mobile devices were discovered and examined. Among these platforms, eleven were selected to be analysed and presented in this paper. These were tested and compared to one another, and their main characteristics were indicated in a comparative table, as well as their resources that hold the potential to contribute with the construction of educational applications. All of this in favor of easing the development of applications that may assist educators in introducing augmented reality technologies in their classrooms.
In the course of a teaching and learning process, different cognitive skills are required for a student. Attention is an important variable to be measured, since it plays a fundamental role in the accumulation of information with the stimulus of the learner’s memory in the course of the assimilation of knowledge. The purpose of this article is to demonstrate the influence of augmented reality (AR) used as a tool for educational content in student concentration when compared with the use of traditional teaching and learning technologies. User attention was monitored through an electroencephalography sensor while performing an educational task using either an AR or a traditional interface. This presented favorable results, since it was possible to identify an increase in student attention during the interaction with the AR application, as opposed to its conventional counterpart.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.