2019
DOI: 10.52842/conf.acadia.2019.458
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Experimental Applications of Virtual Reality in Design Education

Abstract: By introducing rapid reproduction, algorithms, and complex formal configurations, the digital era of architecture began a revolution. Architects incorporated the computational capacity of the computer into the design process both as a tool and as a critical component of the theories and practice of architecture as a whole. As we move into what has been coined "the second digital turn," a period in which digital integration is considered ubiquitous, how can we consider, prepare, and propel towards the next tech… Show more

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Cited by 11 publications
(9 citation statements)
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References 8 publications
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“…On the other hand, they also highlighted the logistical challenges of consistently implementing the VR environment in regular classes. Bartosh and Anzalone (2019) described the incorporation of VR as a tool in various classroom and laboratory settings, recognizing the educational outcomes of this incorporation. However, the authors propose that simulation and analysis cannot replace experience in the act of architectural design in academia, practice and research.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
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“…On the other hand, they also highlighted the logistical challenges of consistently implementing the VR environment in regular classes. Bartosh and Anzalone (2019) described the incorporation of VR as a tool in various classroom and laboratory settings, recognizing the educational outcomes of this incorporation. However, the authors propose that simulation and analysis cannot replace experience in the act of architectural design in academia, practice and research.…”
Section: Results From Previous Studies In Terms Of Vr Impact On Learningmentioning
confidence: 99%
“…Most of the implementation papers (i.e., 19) focus on the impact of VR on learning. In some cases, this interest is made explicit in the goal to analyze the impact of VR in spatial visualisation (Ceylan, 2020;Bartosh and Anzalone, 2019), tacit knowledge acquisition (Wu et al, 2019a), knowledge transfer, knowledge retention (Eiris et al, 2021;Beh et al, 2021) as well as in allowing students to live a realistic experience (Sulbaran and Jones, 2012).…”
Section: Fig 4: Types Of Papers (Left) and Their Distribution Per Yea...mentioning
confidence: 99%
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“…It was also witnessed that the participants could raise the capability of their understanding, reading, speaking, and learning using AR techniques, more in comparison to the ones who followed the customary ways of learning and research. As it was proven from the collected data that the participants developed better expertise and talents like spatial learning capability, technology efficiency, computer science approximation, finding solutions for their problems, and collaboration in order to avoid any difficulties (Bartosh & Anzalone, 2019;Fernando et al, 2017). Metzler and Shepard (1974), R. N. Cooper (1982), andCorballis (1986) all describe a similar process of mental rotation (Corballis & Blackman, 1990;Metzler & Shepard, 1974;Shepard & Cooper, 1986).…”
Section: Discussionmentioning
confidence: 99%