2021
DOI: 10.1108/etpc-10-2019-0125
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Experimenting with game-based learning in preservice teacher education

Abstract: Purpose The purpose of this study is to examine the use of game-based learning for approximations of practice within a critical, project-based (CPB) clinical experience for preservice teachers (PSTs). Within the clinical experience, secondary English Language Arts PSTs practiced modeling argumentative thinking through playing a board game, Race to the White House, with ninth-grade students. Design/methodology/approach Data collection took place at a public high school in the mid-Atlantic region of the USA. A… Show more

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Cited by 2 publications
(1 citation statement)
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“…Previous studies highlight that SGs are designed in order to improve related learning outcomes. For example, Bressler and Tutwiler (2021) propose that mobile augmented reality games provide benefits to support serious science learning; SGs have been shown to successfully promote the acquisition of teachers’ domain-specific knowledge and skills (Johnson & Kim, 2021, Alyaz & Genc, 2016, Lameras et al, 2014). However, little explanation is shown for the methods of game-making relevant to enhancing learning outcomes in these studies.…”
Section: Introductionmentioning
confidence: 99%
“…Previous studies highlight that SGs are designed in order to improve related learning outcomes. For example, Bressler and Tutwiler (2021) propose that mobile augmented reality games provide benefits to support serious science learning; SGs have been shown to successfully promote the acquisition of teachers’ domain-specific knowledge and skills (Johnson & Kim, 2021, Alyaz & Genc, 2016, Lameras et al, 2014). However, little explanation is shown for the methods of game-making relevant to enhancing learning outcomes in these studies.…”
Section: Introductionmentioning
confidence: 99%