Extended Abstracts of the 2018 CHI Conference on Human Factors in Computing Systems 2018
DOI: 10.1145/3170427.3188544
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Exploration & Anthropomorphism in Immersive Unit Visualizations

Abstract: We report on an initial examination of the potential of immersive unit visualizations in virtual reality, showing how these visualizations can help viewers examine data at multiple scales and support affective, personal experiences with data. We outline unique opportunities for unit visualizations in virtual reality, including support for (1) dynamic scale transitions, (2) immersive exploration, and (3) anthropomorphic interactions. We then demonstrate a prototype system and discuss the potential for virtual r… Show more

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Cited by 11 publications
(15 citation statements)
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“…Overall, VR studies suggest that immersive environments can promote prosocial feelings and behavior. Closer to information visualization, Ivanov and colleagues [41] argued that showing victims of a tragedy as people in a virtual reality environment could promote empathy since "the level of fidelity [of such environments] has the potential to enable a kind of direct face-to-face relationship with visualizations". In robot-human interaction research, anthropomorphism has also been shown to facilitate empathy [42].…”
Section: Studies In Hci and Visualizationmentioning
confidence: 99%
“…Overall, VR studies suggest that immersive environments can promote prosocial feelings and behavior. Closer to information visualization, Ivanov and colleagues [41] argued that showing victims of a tragedy as people in a virtual reality environment could promote empathy since "the level of fidelity [of such environments] has the potential to enable a kind of direct face-to-face relationship with visualizations". In robot-human interaction research, anthropomorphism has also been shown to facilitate empathy [42].…”
Section: Studies In Hci and Visualizationmentioning
confidence: 99%
“…Wagner Filhio et al [48] also built an embodied 3D visualisation of a space-time cube which uses embodied interaction to rotate, scale and query the visualisation. Controller-less techniques are also currently being investigated, 2) the Embodied Axes [24] controller for precise interaction with 3D visualisations in AR, (3) AR personal navigation of networks on wall-size displays [72], (4) the UpLift system [46] mixes AR, a touch table and tracked tangibles for building energy analytics (image ©IEEE), (5) the FIESTA system for collaborative immersive analytics in VR [79], (6) a study of small-multiples in VR [86], (7) the Tilt Map [143] system for 3D Choropleth maps visualisation (image ©IEEE), (8) a multi-scale navigation system for map navigation in AR [114], (9) bare hand interactions [115] to navigate AR maps, and (10) immersive unit visualisation [71].…”
Section: State-of-the-art In Immersive Analyticsmentioning
confidence: 99%
“…Inspired by the growing use of data visualization in popular media, this research seeks to inform through popular engagement. Particularly emotive digital examples include presentations of the Fallen of WW2 3 , and an analysis of mass shootings through "anthopomorphic unit visualization" wherein the data points are represented by humanoid figures (Ivanov, et al 2018).…”
Section: The History Of Data Physicalizationmentioning
confidence: 99%