2015
DOI: 10.1002/jsid.368
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Exploring crosstalk perception for stereoscopic 3D head‐up displays in a crosstalk simulator

Abstract: In today's upper class vehicles, head-up displays (HUDs) are state of the art human-machine interfaces used to increase driving security and comfort. Working with a stereoscopically perceived viewing impression, a novel automotive 3D HUD would allow the simultaneous visualization of multiple contents in various depth planes. However, stereoscopic crosstalk is one of the most important parameters influencing the image quality of stereoscopic systems. We present a setup to simulate crosstalk including a specific… Show more

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Cited by 3 publications
(4 citation statements)
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“…In this subcategory we have included 26.31% of the total number of studies from the 'in-car' AR systems category. New methods for tracking registration [61], crosstalk perception simulation [62], head-pose tracking [63], ghost image elimination [64] and efficient lossless compression [65] are proposed in these papers.…”
Section: The Purpose Of Ar Systems In the Automotive Industrymentioning
confidence: 99%
See 1 more Smart Citation
“…In this subcategory we have included 26.31% of the total number of studies from the 'in-car' AR systems category. New methods for tracking registration [61], crosstalk perception simulation [62], head-pose tracking [63], ghost image elimination [64] and efficient lossless compression [65] are proposed in these papers.…”
Section: The Purpose Of Ar Systems In the Automotive Industrymentioning
confidence: 99%
“…methods for tracking registration [61], crosstalk perception simulation [62], head-pose tracking [63], ghost image elimination [64] and efficient lossless compression [65] are proposed in these papers.…”
Section: The Purpose Of Ar Systems In the Automotive Industrymentioning
confidence: 99%
“…The optical-collimation-based HUDs are still widely used in aircrafts, the military, and the automotive industry. An alternative way to provide such viewing effect is to use the stereoscopic simulated optical collimation technique [5][6][7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22]. Simulated collimation is based on the amount of parallax between stereo views.…”
Section: Simulated Collimationmentioning
confidence: 99%
“…Holographicoptical-elements-based HUDs have also been demonstrated to provide an asymmetric FOV [2]. On the other hand, the development of three-dimensional (3D) HUDs is usually limited to lenticular-screenbased multi-view displays [3] wavelength-division-multiplexed systems [4], and transparent-screen-based stereo 3D HUDs [5,6].…”
Section: Introductionmentioning
confidence: 99%