In this paper, a new kind of human-computer interface allowing three-dimensional (3-D) visualization of multimedia objects and eye controlled interaction is proposed. In order to explore the advantages and limitations of the concept, a prototype system has been set up. The testbed includes a visual operating system for integrating novel forms of interaction with a 3-D graphic user interface, autostereoscopic (free-viewing) 3-D displays with close adaptation to the mechanisms of binocular vision, and solutions for nonintrusive eye-controlled interaction (video-based head and gaze tracking). The paper reviews the system's key components and outlines various applications implemented for user testing. Preliminary results show that most of the users are impressed by a 3-D graphic user interface and the possibility to communicate with a computer by simply looking at the object of interest. On the other hand, the results emphasize the need for a more intelligent interface agent to avoid misinterpretation of the user's eye-controlled input and to reset undesired activities
We present a flexible system for high-quality three-dimensional reconstruction of dynamic real-world objects based on a modular multi-camera capture setup. The proposed algorithmic pipeline aims at the acquisition and digitization of natural and realistic representations of real people that can be easily integrated into augmented and virtual reality applications. In this context, we discuss the reduction of mesh complexity as one of the key challenges for visualizing reconstructed three-dimensional content with augmented and virtual reality glasses and demonstrate different fields of application
In today's upper class vehicles, head-up displays (HUDs) are state of the art human-machine interfaces used to increase driving security and comfort. Working with a stereoscopically perceived viewing impression, a novel automotive 3D HUD would allow the simultaneous visualization of multiple contents in various depth planes. However, stereoscopic crosstalk is one of the most important parameters influencing the image quality of stereoscopic systems. We present a setup to simulate crosstalk including a specific software solution. It constitutes a platform to explore the effects of stereoscopic crosstalk in the augmented reality viewing conditions of a 3D HUD. As the setup allows the variation of numerous parameters, it provides a versatile research platform. By means of it, we investigate the variation of the visibility and acceptability thresholds of crosstalk over various parameters. Our results include the finding that they decrease with rising contrast affirming this behavior known for conventional stereoscopic displays for stereoscopic see-through displays
We present a flexible algorithmic pipeline for high-quality threedimensional acquisition of dynamic real world objects. In this context we discuss the reduction of mesh complexity as one of the key challenges for visualizing reconstructed three-dimensional content in augmented and virtual reality applications.
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