2018
DOI: 10.1007/978-3-319-75826-8_24
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Exploring Cultural Heritage Using Virtual Reality

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Cited by 27 publications
(11 citation statements)
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“…As a result, various mobile technologies are currently used in museums and cultural spaces to enhance user experience (UX) and emphasise visitor-centred learning in the museum. Examples of such technologies are QR codes [15], mobile applications [16][17][18][19], serious gaming [20][21][22][23], audio guides [24,25], augmented reality (AR) [26][27][28][29], and virtual reality (VR) [11,13,30,55,56].…”
Section: Introductionmentioning
confidence: 99%
“…As a result, various mobile technologies are currently used in museums and cultural spaces to enhance user experience (UX) and emphasise visitor-centred learning in the museum. Examples of such technologies are QR codes [15], mobile applications [16][17][18][19], serious gaming [20][21][22][23], audio guides [24,25], augmented reality (AR) [26][27][28][29], and virtual reality (VR) [11,13,30,55,56].…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, it is uncertain whether wider goals be incorporated into the VR element or part of the wider messaging. Thus, a number of research questions can be derived (Debailleux et al, 2018). Furthermore, in landscaping (Griffon et al, 2011), the challenge that land managers and policy-makers face is the difficulty in communicating the visual impact of a management option to stakeholders, especially when the landscape exhibits a high cultural value.…”
Section: Future Research Agendamentioning
confidence: 99%
“…In the cultural heritage field, the preservation of historical sights and the finished reconstructions of empty monuments are important in contributing and representing the true history of a particular culture (Pujol‐Tost, 2011). The use of VR as a space simulator has shown effectiveness and potential in gaining various spatial and information knowledge and analyzing people's cognitive and behavioral skills (Debailleux et al, 2018). Furthermore, in landscaping (Griffon et al, 2011), the challenge that land managers and policy‐makers face is the difficulty in communicating the visual impact of a management option to stakeholders, especially when the landscape exhibits a high cultural value.…”
Section: Future Research Agendamentioning
confidence: 99%
“…Fabrizio, Chara & Brumana, 2018;Kersten, 2018), immersive web-based, panoramic, virtual, and augmented reality tours (e.g. Debailleux, Hismans & Duroisin, 2018;Bruno et al, 2016), VR games (e.g. Zhang et al, 2018;Iacono, Zolezzi & Vercelli, 2018), storytelling (e.g.…”
Section: Dominating Topics Of Virtual Nuclear Education Empirical Res...mentioning
confidence: 99%