Proceedings of the 49th ACM Technical Symposium on Computer Science Education 2018
DOI: 10.1145/3159450.3159519
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Exploring Instructional Support Design in an Educational Game for K-12 Computing Education

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Cited by 16 publications
(7 citation statements)
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“…They conclude that although examples and annotations help novice programmers to perform better in programming tasks, the support is not enough. Zhi et al (2018) designed BOTS, a serious game about programming to compare the in-game performance of participants in puzzle completion time and solution code length, for three kinds of support: instructional text, worked examples, and erroneous worked examples. In their study, 6-12th grade students used a LOGO-like environment to control a robot with movement commands, conditions, loops, and functions.…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…They conclude that although examples and annotations help novice programmers to perform better in programming tasks, the support is not enough. Zhi et al (2018) designed BOTS, a serious game about programming to compare the in-game performance of participants in puzzle completion time and solution code length, for three kinds of support: instructional text, worked examples, and erroneous worked examples. In their study, 6-12th grade students used a LOGO-like environment to control a robot with movement commands, conditions, loops, and functions.…”
Section: Related Workmentioning
confidence: 99%
“…Particularly in programming, worked examples is an important pedagogic strategy, as it promotes schemata construction by managing cognitive load during problem-solving (Chi et al, 1989). Most of the studies in the field conclude that further research is needed to find alternative support designs to improve learning effectiveness (Andersen et al, 2012; Spieler et al, 2020; Zhi et al, 2018). The paper proposes a variant of worked examples, where they are placed in-game and provide immediate feedback on how instructions are used.…”
Section: Introductionmentioning
confidence: 99%
“…Zhi et al [15] investigated the design of instructional support in an educational programming game, BOTS, aimed at teaching secondary school students. The instructional support provided within BOTS consists of three different strategies, namely, instructional text, worked examples, and erroneous worked examples (i.e., buggy code).…”
Section: Related Workmentioning
confidence: 99%
“…Thus, two instructional approaches (in the form of supplementary documents) are promising to help them to work with blocks and solve programming problems, namely worked examples and instructional procedures. Worked examples have been introduced as a common support to teach learners how to solve programming and mathematical issues by presenting a solution [ZLP18,MGG + 14]. A large number of empirical studies demonstrate beneficial effects of worked examples, for an overview see for example [ADRW00, SVMP98, SKR + 10].…”
Section: Chapter 1 Introductionmentioning
confidence: 99%
“…However, although instructional procedures are widespread used, they often do not support learning optimally [WR08, MGG + 14]. Zhi et al [ZLP18] used text-based instructional procedures in a puzzle-based educational programming game called BOTS [HCB14] to solve programming problems. In this learning context, they found that presenting instructional procedures of the solution was less effective for learning than worked examples.…”
Section: Chapter 1 Introductionmentioning
confidence: 99%