2017
DOI: 10.1007/978-3-319-66715-7_21
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Exploring Pervasive Entertainment Games to Construct Learning Paths

Abstract: Digital Educational Games (DEGs) aim to provide motivating, personalized play experiences that blend learning and engagement, while addressing pedagogical requirements. The ultimate challenge is to enable and stimulate knowledge acquisition by creating rich environments that employ Entertainment Games (EGs) mechanics in order to accommodate learning objectives and support skills' development. In recent years, the gap between EGs and DEGs has started to close, with studies looking not only into lessons learnt f… Show more

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Cited by 5 publications
(1 citation statement)
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“…The BEACONING project aims to foster a personalized learning experience and provide teachers a tool that makes adaption and customization of lessons plans easier, while focusing on the personalization of the learning units to specific student needs [5]. In order to ensure the reusability of the different learning paths, we use a set of templates and a taxonomy described in [7].…”
Section: Introductionmentioning
confidence: 99%
“…The BEACONING project aims to foster a personalized learning experience and provide teachers a tool that makes adaption and customization of lessons plans easier, while focusing on the personalization of the learning units to specific student needs [5]. In order to ensure the reusability of the different learning paths, we use a set of templates and a taxonomy described in [7].…”
Section: Introductionmentioning
confidence: 99%