2019
DOI: 10.1007/978-3-030-11548-7_40
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Improving Learning Experiences Through Customizable Metagames

Abstract: Since game-based learning require much planning and careful design, and also tailoring the learning content to game structures, the uptake of gamebased learning activities remains limited, as their construction often requires a significant amount of time, and the reuse capabilities of such activities are minimal. This paper describes how the different components of a gamified lessons path can be adapted and reused. In order to ensure the reusability of the different learning paths, a set of minigame templates … Show more

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Cited by 3 publications
(2 citation statements)
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“…In [28] we are particularly interested in the activities with regard to location-based apps that are conducive to learning, while in [29] we discuss customizable meta games as tools for serious game design.…”
Section: Didactical Designmentioning
confidence: 99%
“…In [28] we are particularly interested in the activities with regard to location-based apps that are conducive to learning, while in [29] we discuss customizable meta games as tools for serious game design.…”
Section: Didactical Designmentioning
confidence: 99%
“…Among the aims of this workshop are the identification of design guidelines for serious mobile location-based games, based on phenomena documented in literature [4][5][6]. Further, it is important to analyze the characteristics of suitable learning content for mobile location-based games [7] and frameworks for the integration of learning content into serious games [8][9][10]. Additionally, current software frameworks for the creation of serious mobile location-based games, such as PlayVisit [11] need to be identified.…”
Section: Introductionmentioning
confidence: 99%