Proceedings of the Thirteenth International Conference on Tangible, Embedded, and Embodied Interaction 2019
DOI: 10.1145/3294109.3300981
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Exploring Projection Based Mixed Reality with Tangibles for Nonsymbolic Preschool Math Education

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Cited by 13 publications
(11 citation statements)
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“…Work covered in this review a variety of XR systems from the learning standpoint. For example, for the education setting, the reviewed work span from informal learning [42,48,55,64,67,83,84,103]to formal learning [45,46,53,54,65,85], the target learners age range from K-12 children [45,53,54,66,67,85,98] to college students in higher ed settings or other adults [56,65,77,81,83,84,100,101]; the domain subjects that educational XR systems target in our review also span from math [55,56,67,101], science (e.g. physics [44,48,54,99], animal science [41]), programming and coding [60,61], to language learning [47,84,85,98,102,103] and art…”
Section: Summary Of Review Results and Current Barriersmentioning
confidence: 99%
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“…Work covered in this review a variety of XR systems from the learning standpoint. For example, for the education setting, the reviewed work span from informal learning [42,48,55,64,67,83,84,103]to formal learning [45,46,53,54,65,85], the target learners age range from K-12 children [45,53,54,66,67,85,98] to college students in higher ed settings or other adults [56,65,77,81,83,84,100,101]; the domain subjects that educational XR systems target in our review also span from math [55,56,67,101], science (e.g. physics [44,48,54,99], animal science [41]), programming and coding [60,61], to language learning [47,84,85,98,102,103] and art…”
Section: Summary Of Review Results and Current Barriersmentioning
confidence: 99%
“…To that end, the child places objects which make the stones "gain magical powers" and are asked math questions. Upon the correct answer, Dima will give congratulatory audio feedback and will ask children to "reconsider your answer" if incorrect [66].…”
Section: Nonementioning
confidence: 99%
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“…Interestingly, a recent and comprehensive review on TUIs [31], reported only a few TUIs on mathematics take advantage of manipulatives. For instance, a tangible-based mixed-reality set-up with a small tabletop projector and depth camera has been tested with children to provide the basis for the development of a TUI aimed at improving non-symbolic math training [44]. Other work explored the feasibility of an embodied experience of mathematics by combining mathematically designed tangibles as a sound design device with an electronic music sequencer as the output device [45].…”
Section: Tangible User Interfacesmentioning
confidence: 99%
“…We conducted a preliminary study with a total of four children (Mage= 3.8 years) [54]. The children were the testers of the system and the sessions were carried out individually [14].…”
Section: Preliminary Design and First User Studymentioning
confidence: 99%