2019
DOI: 10.1111/jcal.12395
|View full text |Cite
|
Sign up to set email alerts
|

Exploring the learning effectiveness of financial literacy from the microworld perspective: Evidence from the simulated transactional interactive concurrent system

Abstract: Because the microworld can create a learning environment that allows learners to interact with the real world, the view of the microworld has been widely used in education and training. In this study, the simulated transactional interactive concurrent system (STICS) was used to provide an environment that simulates the stock market trading of the Taiwan Stock Exchange; the goal is to explore the effectiveness of using STICS in enhancing the financial literacy of students. This study adopts a quasi‐experimental… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1

Citation Types

0
2
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
6

Relationship

0
6

Authors

Journals

citations
Cited by 6 publications
(2 citation statements)
references
References 38 publications
0
2
0
Order By: Relevance
“…Years of researches have supported many benefits as well as desirable effects of digital game‐based learning (Garris et al, 2002; Gros, 2007; Huang, Johnson, & Han, 2013; Malone, 1981; Prensky, 2003; Yang & Chang, 2013). For example, the use of Microworlds in game‐based learning has proved effective in cognitive load reduction, increase in learning engagement and cognitive skills (Khamparia, Pandey, & Mishra, 2020; Wang, Chang, Hwang, & Chen, 2017) and problem solving (Khamparia et al, 2020; Liu, Ho, & Chueh, 2020; Squires & McDougall, 1986; Wang et al, 2017). However, successful instructional use of digital game‐based learning, such as Microworld, requires skills on the part of teachers (Stadler, Niepel, & Greiff, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Years of researches have supported many benefits as well as desirable effects of digital game‐based learning (Garris et al, 2002; Gros, 2007; Huang, Johnson, & Han, 2013; Malone, 1981; Prensky, 2003; Yang & Chang, 2013). For example, the use of Microworlds in game‐based learning has proved effective in cognitive load reduction, increase in learning engagement and cognitive skills (Khamparia, Pandey, & Mishra, 2020; Wang, Chang, Hwang, & Chen, 2017) and problem solving (Khamparia et al, 2020; Liu, Ho, & Chueh, 2020; Squires & McDougall, 1986; Wang et al, 2017). However, successful instructional use of digital game‐based learning, such as Microworld, requires skills on the part of teachers (Stadler, Niepel, & Greiff, 2016).…”
Section: Literature Reviewmentioning
confidence: 99%
“…The evaluation form and evaluation criteria adopted at each stage should be open and transparent, match with the content of learning output results, and reflect the learning quality and learning energy of students to the maximum extent. [9].…”
Section: Learning Effectiveness Evaluation Criteriamentioning
confidence: 99%