2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct) 2019
DOI: 10.1109/ismar-adjunct.2019.00018
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Exploring the Use of Augmented Reality in a Kinesthetic Learning Application Integrated with an Intelligent Virtual Embodied Agent

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Cited by 17 publications
(11 citation statements)
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“…The efficacy of this pedagogical strategy on student outcomes, performance, and motivation has been empirically examined and reported by [35]. Similarly, [36] agree that AR allows for the creation of learning aids that promote better interactions, adaptability, and creative engagement among learners. These researchers argue that AR can be implemented successfully in learning settings, including e-learning contexts, to create new pedagogical approaches that foster the development of human-centered learning environments.…”
Section: Discussionmentioning
confidence: 95%
See 1 more Smart Citation
“…The efficacy of this pedagogical strategy on student outcomes, performance, and motivation has been empirically examined and reported by [35]. Similarly, [36] agree that AR allows for the creation of learning aids that promote better interactions, adaptability, and creative engagement among learners. These researchers argue that AR can be implemented successfully in learning settings, including e-learning contexts, to create new pedagogical approaches that foster the development of human-centered learning environments.…”
Section: Discussionmentioning
confidence: 95%
“…These researchers argue that AR can be implemented successfully in learning settings, including e-learning contexts, to create new pedagogical approaches that foster the development of human-centered learning environments. Essentially, [36] concluded that AR facilitates kinesthetic learning, also known as "learning by doing," which enables faster mastery of the learning content.…”
Section: Discussionmentioning
confidence: 99%
“…At the same time AR/VR proved that it could help to understand abstract and complex content more easily due to good visualisation capabilities and interactivity. In multiple of the reviewed articles it was shown that kinesthetic learning, when instead of a classic lecture, students are working in 3D world, performing experiments alone or together with a teacher, is much more efficient than, previously mentioned, classic method [10,11,[16][17][18]20,24,30,31].…”
Section: Discussionmentioning
confidence: 99%
“…Though little attention has been paid to the kinesthetic component of the VARK model and its application to college-level courses, some research does exist. For example, in the context of technology, Iqbal, Mangina, and Campbell (2019) designed an augmented reality software grounded in kinesthetic learning. Similarly, Shamir, Kocherovsky, and Chung (2019), at the K-12 education level, adopt kinesthetic learning to introduce a paradigm to teach children how to code and learn mathematics concepts through music and dance.…”
Section: Literature Reviewmentioning
confidence: 99%