2016
DOI: 10.1177/0961000616662699
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Exploring undergraduate students’ usage pattern of mobile apps for education

Abstract: In recent years, with the general adoption of smartphones with computing power comparable to desktop computers, mobile applications (apps) have experienced a surge in popularity. However, there are a few studies conducted about their educational use, especially in Southeast Asia. To fill up this research gap, this study aims to provide a current overview of mobile apps usage in higher education. Besides exploring the actual use of apps, Technology Acceptance Model was applied to examine (1) undergraduate stude… Show more

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Cited by 101 publications
(97 citation statements)
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“…Therefore, we are planning to conduct a similar study for different academic areas to generalize the findings of this area of research (Wai et al, 2016), along with studies of universities in other East Asian countries. Furthermore, we would also like to probe further into the mobile usage of e-journals and e-magazines (Wang et al, 2016, Zhou et al, 2017 as well as m-library usability issues (Fung et al, 2016).…”
Section: Future Study Directionmentioning
confidence: 99%
“…Therefore, we are planning to conduct a similar study for different academic areas to generalize the findings of this area of research (Wai et al, 2016), along with studies of universities in other East Asian countries. Furthermore, we would also like to probe further into the mobile usage of e-journals and e-magazines (Wang et al, 2016, Zhou et al, 2017 as well as m-library usability issues (Fung et al, 2016).…”
Section: Future Study Directionmentioning
confidence: 99%
“…To the student, mobile learning means the ability to learn from anywhere, it means being more productive and saving time (Moreira, Pereira, Durão, & Ferreira, 2018). To the institutions it may reduce demand for institutional resources such as desktop PCs and library books and it may also result in higher enrolment figures and more graduates (Wai, Ng, Chiu, Ho, & Lo, 2018).…”
Section: Introductionmentioning
confidence: 99%
“…The concept of distance learning became more renowned and evocative. Simulators and interactive platforms, virtual tools and laboratories, visual and audio applications, and electronic games are all examples of what technology offered for learners and teachers to enhance the teaching and learning environment (Wai, Ng, Chiu, Ho, & Lo, 2018;Xiangming & Song, 2018).…”
Section: Introductionmentioning
confidence: 99%