Proceedings of the Fourth International Conference on Autonomous Agents 2000
DOI: 10.1145/336595.337513
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Expressive autonomous cinematography for interactive virtual environments

Abstract: We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inhabited by a group of autonomous and user-controlled characters. By dynamically changing the camera and the lights, our system facilitates the interaction of human participants with this world and displays the emotional content of the digital scene.Building on the tradition of cinema, modern video games, and autonomous behavior systems,… Show more

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Cited by 62 publications
(34 citation statements)
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“…Geometric frame-level constraints are solved using a contraint-solving technique, in which constraints can relate to the height angle, distance to the target, and orientation of the camera. Tomlinson et al (2000) implemented an autonomous cinematography system based on the autonomous character design work of the Synthetic Characters Group at the MIT Media Lab. Their system used expressive and user-controlled characters to drive the on-the-fly selection of shots in a virtual collaborative 3D environment.…”
Section: Camera Planning Approachesmentioning
confidence: 99%
“…Geometric frame-level constraints are solved using a contraint-solving technique, in which constraints can relate to the height angle, distance to the target, and orientation of the camera. Tomlinson et al (2000) implemented an autonomous cinematography system based on the autonomous character design work of the Synthetic Characters Group at the MIT Media Lab. Their system used expressive and user-controlled characters to drive the on-the-fly selection of shots in a virtual collaborative 3D environment.…”
Section: Camera Planning Approachesmentioning
confidence: 99%
“…While this method is interesting, it seems inappropriate for real-time video communications. There are also numerous examples in the literature [26][27][28] where cinematography is adapted to the capture of activities of virtual actors or avatars that function within virtual worlds. While the unfolding events can be unscripted and occur in real time, cinematography in virtual metaverses is not bound by real-world restrictions.…”
Section: Automated Cinematography or Videographymentioning
confidence: 99%
“…Image-space constraints have been used to control camera animations [Blinn 1988;Gleicher and Witkin 1992], automatic camera control for teleconferencing-type applications [Drucker and Zeltzer 1995], and automatic composition [Tomlinson et al 2000;Gooch et al 2001]. Gleicher [Gleicher and Witkin 1992], Blinn [Blinn 1988], and Tomlinson [Tomlinson et al 2000] all used image-space constraints and a general purpose solver to create a camera animation.…”
Section: R Elated Workmentioning
confidence: 99%
“…Gleicher [Gleicher and Witkin 1992], Blinn [Blinn 1988], and Tomlinson [Tomlinson et al 2000] all used image-space constraints and a general purpose solver to create a camera animation. All of these approaches used only seven of the eleven camera parameters (position, orientation, and focal length), a small vocabulary of image constraints (point constraints, size in image, and a notion of "up") and a simple heuristic for any unconstrained parameters (keep them the same as before).…”
Section: R Elated Workmentioning
confidence: 99%