Abstract. We present a segmentation method for vessels using an implicit deformable model with a soft shape prior. Blood vessels are challenging structures to segment due to their branching and thinning geometry as well as the decrease in image contrast from the root of the vessel to its thin branches. Using image intensity alone to deform a model for the task of segmentation often results in leakages at areas where the image information is ambiguous. To address this problem, we combine image statistics and shape information to derive a region-based active contour that segments tubular structures and penalizes leakages. We present results on synthetic and real 2D and 3D datasets.
In this paper we present a gradient descent flow based on a novel energy functional that is capable of producing robust and accurate segmentations of medical images. This flow is a hybridization of local geodesic active contours and more global region-based active contours. The combination of these two methods allows curves deforming under this energy to find only significant local minima and delineate object borders despite noise, poor edge information, and heterogeneous intensity profiles. To accomplish this, we construct a cost function that is evaluated along the evolving curve. In this cost, the value at each point on the curve is based on the analysis of interior and exterior means in a local neighborhood around that point. We also demonstrate a novel mathematical derivation used to implement this and other similar flows. Results for this algorithm are compared to standard techniques using medical and synthetic images to demonstrate the proposed method's robustness and accuracy as compared to both edge-based and region-based alone.
This paper presents a novel multiscale shape representation and segmentation algorithm based on the spherical wavelet transform. This work is motivated by the need to compactly and accurately encode variations at multiple scales in the shape representation in order to drive the segmentation and shape analysis of deep brain structures, such as the caudate nucleus or the hippocampus. Our proposed shape representation can be optimized to compactly encode shape variations in a population at the needed scale and spatial locations, enabling the construction of more descriptive, nonglobal, nonuniform shape probability priors to be included in the segmentation and shape analysis framework. In particular, this representation addresses the shortcomings of techniques that learn a global shape prior at a single scale of analysis and cannot represent fine, local variations in a population of shapes in the presence of a limited dataset. Specifically, our technique defines a multiscale parametric model of surfaces belonging to the same population using a compact set of spherical wavelets targeted to that population. We further refine the shape representation by separating into groups wavelet coefficients that describe independent global and/or local biological variations in the population, using spectral graph partitioning. We then learn a prior probability distribution induced over each group to explicitly encode these variations at different scales and spatial locations. Based on this representation, we derive a parametric active surface evolution using the multiscale prior coefficients as parameters for our optimization procedure to naturally include the prior for segmentation. Additionally, the optimization method can be applied in a coarse-to-fine manner. We apply our algorithm to two different brain structures, the caudate nucleus and the hippocampus, of interest in the study of schizophrenia. We show: 1) a reconstruction task of a test set to validate the expressiveness of our multiscale prior and 2) a segmentation task. In the reconstruction task, our results show that for a given training set size, our algorithm significantly improves the approximation of shapes in a © 2007 IEEE Correspondence to: Allen Tannenbaum, tannenba@ece.gatech.edu. Color versions of one or more of the figures in this paper are available online at http://ieeexplore.ieee.org. testing set over the Point Distribution Model, which tends to oversmooth data. In the segmentation task, our validation shows our algorithm is computationally efficient and outperforms the Active Shape Model algorithm, by capturing finer shape details. NIH Public Access
We present a novel method of statistical surface-based morphometry based on the use of nonparametric permutation tests and a spherical wavelet (SWC) shape representation.As an application, we analyze two brain structures, the caudate nucleus and the hippocampus, and compare the results obtained to shape analysis using a sampled point representation. Our results show that the SWC representation indicates new areas of significance preserved under the FDR correction for both the left caudate nucleus and left hippocampus. Additionally, the spherical wavelet representation provides a natural way to interpret the significance results in terms of scale in addition to knowing the spatial location of the regions.
We have created an automatic cinematography system for interactive virtual environments. This system controls a virtual camera and lights in a three-dimensional virtual world inhabited by a group of autonomous and user-controlled characters. By dynamically changing the camera and the lights, our system facilitates the interaction of human participants with this world and displays the emotional content of the digital scene.Building on the tradition of cinema, modern video games, and autonomous behavior systems, we have constructed this cinematography system with an ethologically-inspired structure of sensors, emotions, motivations, and action-selection mechanisms. Our system breaks shots into elements, such as which actors the camera should focus on or the angle it should use to watch them. Hierarchically arranged cross-exclusion groups mediate between the various options, arriving at the best shot at each moment in time. Our cinematography system uses the same approach that we use for our virtual actors. This eases the cross-over of information between them, and ultimately leads to a richer and more unified installation.As digital visualizations grow more complex, cinematography must keep pace with the new breeds of characters and scenarios. A behavior-based autonomous cinematography system is an effective tool in the creation of interesting virtual worlds. Our work takes first steps toward a future of interactive, emotional cinematography.
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