2013
DOI: 10.1016/j.ergon.2013.05.005
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Extended Fitts' law for 3D pointing tasks using 3D target arrangements

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Cited by 81 publications
(74 citation statements)
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“…The earlier models treated movements as equal in regards to starting location and direction [Fitts 1954;Welford 1968;Schmidt et al 1979;MacKenzie and Buxton 1992;MacKenzie 1992]. Some recent models have started to capture these factors [Grossman and Balakrishnan 2004;Plamondon and Alimi 1997;Cha and Myung 2013]. Because three target sizes were used and the whole 3D space of the arm covered, our dataset allows grouping any movements in the 3D space for performance modeling.…”
Section: Related Workmentioning
confidence: 99%
“…The earlier models treated movements as equal in regards to starting location and direction [Fitts 1954;Welford 1968;Schmidt et al 1979;MacKenzie and Buxton 1992;MacKenzie 1992]. Some recent models have started to capture these factors [Grossman and Balakrishnan 2004;Plamondon and Alimi 1997;Cha and Myung 2013]. Because three target sizes were used and the whole 3D space of the arm covered, our dataset allows grouping any movements in the 3D space for performance modeling.…”
Section: Related Workmentioning
confidence: 99%
“…Previous research on 3D Fitts' law has also identified a clear effect of movement direction on time, error rate, and throughput, especially for lateral movements compared to movements that are approaching or moving away from the viewer [2,3]. In contrast, comparisons of vertical vs. horizontal movements exhibit only small differences [13,51,53,55]. While some of these results are correlated with the display system's properties, they still need to be considered in the design of VR-based training systems to avoid unduly influencing human sensory-motor skills through the VR technology.…”
Section: Design Of the Visual Representationmentioning
confidence: 99%
“…Moreover, the design of the interface also needs to encompass an understanding of human behaviors-particularly when people are interacting in 3D space. Researchers have explored another 3D space input technique [18][19][20] as an alternative to traditional 2D input devices (e.g., mouse, trackball, etc.) and touch screens [21].…”
Section: Related Workmentioning
confidence: 99%