“…Figueres-Munoz et al (Shiratuddin & Thabet, 2011) indicated that integration of BIM and gaming technology has the potential for combinatorial innovation. A number of previous studies have proposed methods for integrating game engine, BIM, and VR experience for various purposes, e.g., design review (e.g., (Shiratuddin & Thabet, 2011;Wu, 2015)), construction management (e.g., (Bille et al, 2014)), education (e.g., (Wu, 2015;Goedert et al, 2011)), energy conservation (e.g., (Niu et al, 2015;Jalaei & Jrade, 2014;Brewer et al, 2013)), real-time architectural visualization (e.g., (Yan et al, 2011)), and design feedback (e.g., (Hosokawa et al, 2016;Fukuda et al, 2015;Bahar et al, 2013;Motamedi et al, 2016)). …”