2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) 2019
DOI: 10.1109/vr.2019.8797988
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EyeSeeThrough: Unifying Tool Selection and Application in Virtual Environments

Abstract: In 2D interfaces, actions are often represented by fixed tools arranged in menus, palettes, or dedicated parts of a screen, whereas 3D interfaces afford their arrangement at different depths relative to the user and the user can move them relative to each other. In this paper we introduce EyeSeeThrough as a novel interaction technique that utilises eye-tracking in VR. The user can apply an action to an intended object by visually aligning the object with the tool at the line-of-sight, and then issue a confirma… Show more

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Cited by 26 publications
(20 citation statements)
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References 38 publications
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“…In extension, head turning has been proposed for scalar input to controls fixated by gaze [36] and 3D target disambiguation [28]. In Eye-SeeThrough, head movement controls a toolglass that can be moved over gaze-fixated targets [29]. Other work has supplemented eye pointing with subsequent refinement of the selection by head movement [18,19,22,49].…”
Section: Combination Of Eye and Head Movementmentioning
confidence: 99%
“…In extension, head turning has been proposed for scalar input to controls fixated by gaze [36] and 3D target disambiguation [28]. In Eye-SeeThrough, head movement controls a toolglass that can be moved over gaze-fixated targets [29]. Other work has supplemented eye pointing with subsequent refinement of the selection by head movement [18,19,22,49].…”
Section: Combination Of Eye and Head Movementmentioning
confidence: 99%
“…There have been also research on the use of eye gaze in social VR settings (Rivu et al, 2020, e.g. ), determining behavior (e.g., Pfeuffer et al, 2019) and for selection of tools through a see-though interface (Mardanbegi et al, 2019).…”
Section: Eye Tracking Techniques In Virtual Realitymentioning
confidence: 99%
“…However, they do not provide an empirical study on their methods. Eye See Through [29] combines eye tracking in VR with the 'see through interface', introduced earlier by Bier et al [2] for two-dimensional displays. Here, the user looks through a transparent menu at the target and can trigger the controller button for selection.…”
Section: Gaze Interaction In Vrmentioning
confidence: 99%