2008 IEEE International Professional Communication Conference 2008
DOI: 10.1109/ipcc.2008.4610236
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Face to face with the white rabbit - sharing ideas in Second Life

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Cited by 7 publications
(15 citation statements)
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“…The problems with globalisation and the trend towards the virtualisation of the design studios have encouraged a demand for simulations that can substitute for the channels of communications that are being lost, such as face-to-face meetings and tacit knowledge sharing (Dixon, 2000;Farshchian, 2003;Rive, Thomassen, Lyons, & Billinghurst, 2008;Shirky, 2008;Von Krogh et al, 2000). The early virtual communities, such as the 1985 text-based WELL (Whole Earth 'Lectronic Link ), augmented their online connections with physical 'meet-ups' that helped to strengthen trust and increase tacit understanding (Rheingold, 1993).…”
Section: The Problemmentioning
confidence: 99%
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“…The problems with globalisation and the trend towards the virtualisation of the design studios have encouraged a demand for simulations that can substitute for the channels of communications that are being lost, such as face-to-face meetings and tacit knowledge sharing (Dixon, 2000;Farshchian, 2003;Rive, Thomassen, Lyons, & Billinghurst, 2008;Shirky, 2008;Von Krogh et al, 2000). The early virtual communities, such as the 1985 text-based WELL (Whole Earth 'Lectronic Link ), augmented their online connections with physical 'meet-ups' that helped to strengthen trust and increase tacit understanding (Rheingold, 1993).…”
Section: The Problemmentioning
confidence: 99%
“…It is suggested that the population size of today's virtual worlds is so large that it is quite possible that creative collaborators may never meet face to face. This suggests that virtual worlds need to simulate these experiences in order to benefit from what is experienced in a face-to-face meeting (Rive et al, 2008;Schroeder, 2002).…”
Section: The Problemmentioning
confidence: 99%
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