2018
DOI: 10.9744/ijbs.1.1.45-56
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Factors Affecting the Purchase Intention of Virtual Goods in Mobile Game Clash Royale

Abstract: Concerning Indonesia‘s rapid growth of mobile internet usage and also a growing mobile game market, this research aims to analyze the influence of Customer-to-Customer interaction (C2C) towards the purchase intention of virtual goods in a mobile game. It proposes a conceptual model integrating variables that have been studied in previous research on purchase intention, consumer engagement, brand image, and also C2C interaction, the latter of which plays a critical role, but has received less mobile game attent… Show more

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Cited by 2 publications
(2 citation statements)
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“…The first click completes the function of selecting labels in the label list, and the second click completes the function of placing labels. This design of clash Royale can meet the interaction mode of users in various scenarios, and perfectly demonstrates the importance of user experience (UX) in UI design [9].…”
Section: Clash Royalementioning
confidence: 58%
“…The first click completes the function of selecting labels in the label list, and the second click completes the function of placing labels. This design of clash Royale can meet the interaction mode of users in various scenarios, and perfectly demonstrates the importance of user experience (UX) in UI design [9].…”
Section: Clash Royalementioning
confidence: 58%
“…Therefore, future research should explore multiple irrational factors in online consumers' consumption behavior. Future research could also use expectation models and continuous consumption models to predict and track changes in game consumers' intentions (Limanto et al, 2018).…”
Section: Directions For Future Researchmentioning
confidence: 99%