2021
DOI: 10.1111/cgf.14390
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Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches

Abstract: Fashion design often starts with hand-drawn, expressive sketches that communicate the essence of a garment over idealized human bodies. We propose an approach to automatically dress virtual characters from such input, previously complemented with user-annotations. In contrast to prior work requiring users to draw garments with accurate proportions over each virtual character to be dressed, our method follows a style transfer strategy : the information extracted from a single, annotated fashion sketch can be us… Show more

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Cited by 6 publications
(2 citation statements)
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“…Dedicated strategies were developed for modeling folds in garments [15,30,34,20]. While our system captures main folds as shown in Figure 1, we are primarily focused on capturing large geometric features such as the appearance of the entire garment, the shape of the collar region, or the length and shape of the sleeves to help the ideation stages of the design process.…”
Section: Related Workmentioning
confidence: 99%
“…Dedicated strategies were developed for modeling folds in garments [15,30,34,20]. While our system captures main folds as shown in Figure 1, we are primarily focused on capturing large geometric features such as the appearance of the entire garment, the shape of the collar region, or the length and shape of the sleeves to help the ideation stages of the design process.…”
Section: Related Workmentioning
confidence: 99%
“…Teddy [IMT99] was one of the first modeling systems introduced for casual modeling, and has inspired many works since [TZF04, NISA07,SS08,BPCB08,GIZ09,DSC*20,ZYC*22]. Some methods offer sketch‐based creation by targeting a specific class of shapes, such as garment modeling systems [TCH04,FRH*21]. Virtual reality provides an environment in which sketches are three‐dimensional, resolving partial ambiguities for shape modeling [VSH19, YAS*21, YAB*22].…”
Section: Related Workmentioning
confidence: 99%