Figure 1: SkelNetOn Challenges: Example shapes and corresponding skeletons are demonstrated for the three challenge tracks in pixel (left), point (middle), and parametric domain (right). AbstractWe present SkelNetOn 2019 Challenge and Deep Learning for Geometric Shape Understanding workshop to utilize existing and develop novel deep learning architectures for shape understanding. We observed that unlike traditional segmentation and detection tasks, geometry understanding is still a new area for deep learning techniques. SkelNetOn aims to bring together researchers from different domains to foster learning methods on global shape understanding tasks. We aim to improve and evaluate the state-of-theart shape understanding approaches, and to serve as reference benchmarks for future research. Similar to other challenges in computer vision [6,22], SkelNetOn proposes three datasets and corresponding evaluation methodologies; all coherently bundled in three competitions with a dedicated workshop co-located with CVPR 2019 conference. In this paper, we describe and analyze characteristics of datasets, define the evaluation criteria of the public competitions, and provide baselines for each task.Computer vision approaches have shown tremendous progress toward understanding shapes from various data formats, especially since entering the deep learning era. Although detection, recognition, and segmentation approaches achieve highly accurate results, there has been rel-arXiv:1903.09233v3 [cs.CV]
Developable materials are ubiquitous in design and manufacturing. Unfortunately, general-purpose modeling tools are not suited to modeling 3D objects composed of developable parts. We propose an interactive tool to model such objects from a photograph. Users of our system load a single picture of the object they wish to model, which they annotate to indicate silhouettes and part boundaries. Assuming that the object is symmetric, we also ask users to provide a few annotations of symmetric correspondences. The object is then automatically reconstructed in 3D. At the core of our method is an algorithm to infer the 2D projection of rulings of a developable surface from the traced silhouettes and boundaries. We impose that the surface normal is constant along each ruling, which is a necessary property for the surface to be developable. We complement these developability constraints with symmetry constraints to lift the curve network in 3D. In addition to a 3D model, we output 2D patterns enabling to fabricate real prototypes of the object on the photo. This makes our method well suited for reverse engineering products made of leather, bent cardboard or metal sheets.
Fashion design often starts with hand-drawn, expressive sketches that communicate the essence of a garment over idealized human bodies. We propose an approach to automatically dress virtual characters from such input, previously complemented with user-annotations. In contrast to prior work requiring users to draw garments with accurate proportions over each virtual character to be dressed, our method follows a style transfer strategy : the information extracted from a single, annotated fashion sketch can be used to inform the synthesis of one to many new garment(s) with similar style, yet different proportions. In particular, we define the style of a loose garment from its silhouette and folds, which we extract from the drawing. Key to our method is our strategy to extract both shape and repetitive patterns of folds from the 2D input. As our results show, each input sketch can be used to dress a variety of characters of different morphologies, from virtual humans to cartoon-style characters.
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