2014
DOI: 10.1016/j.gmod.2013.10.004
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Fast adaptive blue noise on polygonal surfaces

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Cited by 10 publications
(7 citation statements)
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References 28 publications
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“…The classic dart-throwing algorithm has been extended to mesh surfaces [25,[28][29][30][31][32][33][34][35][36] as well as to isosurfaces [37] . Euclidean distance is used in these approaches.…”
Section: Poisson-disk Samplingmentioning
confidence: 99%
“…The classic dart-throwing algorithm has been extended to mesh surfaces [25,[28][29][30][31][32][33][34][35][36] as well as to isosurfaces [37] . Euclidean distance is used in these approaches.…”
Section: Poisson-disk Samplingmentioning
confidence: 99%
“…The key idea is to modulate the spatial sample position with a per sample attributes measurement. Medeiros et al [MIPS14] propose an algorithm for fast blue-noise sampling on polygonal models. Applications such as surface stippling and non-photo realistic rendering are demonstrated.…”
Section: Related Workmentioning
confidence: 99%
“…In rendering applications, blue‐noise sampling is used for anti‐aliasing [Mit87] and raytracing [Mit91]. In the context of surface sampling, recent work explained why blue‐noise properties are an important factor for solving certain PDEs [SB12] (like water animation), objects placement [CYC*12], and stippling [MIPS14], on surfaces. For these applications, blue‐noise properties of the point distributions should therefore be considered as additional quality criterion in an addition to traditional mesh quality metrics [FB97], e.g., maximal smallest mesh angle.…”
Section: Introductionmentioning
confidence: 99%
“…Merely resampling elements on updated regions of an animated surface can cause significant visual artifacts, due to sudden changes associated with rapid object insertion and removal, as described in [6]. The temporal continuity that we aim to obtain is similar to the one defined by Medeiros et al [7], which means that objects should be inserted, displaced and removed without popping effects or loss of visual continuity between frames.…”
Section: Introductionmentioning
confidence: 99%
“…Finally, there is a tight coupling between vertices and stipples. For the same kind of applications, a hierarchical Poisson disk sampling was precomputed on the surface [7]. It can be later evaluated and rendered according to an importance function.…”
Section: Introductionmentioning
confidence: 99%