Structured light scanning is ubiquituous in 3D acquisition. It is capable of capturing high geometric detail at a low cost under a variety of challenging scene conditions. Recent methods have demonstrated robustness in the presence of artifacts due to global illumination, such as inter-reflections and sub-surface scattering, as well as imperfections caused by projector defocus. For comparing approaches, however, the quantitative evaluation of structured lighting schemes is hindered by the challenges in obtaining ground truth data, resulting in a poor understanding for these methods across a wide range of shapes, materials, and lighting configurations. In this paper, we present a benchmark to study the performance of structured lighting algorithms in the presence of errors caused due to the above properties of the scene. In order to do this, we construct a synthetic structured lighting scanner that uses advanced physically based rendering techniques to simulate the point cloud acquisition process. We show that, under conditions similar to that of a real scanner, our synthetic scanner replicates the same artifacts found in the output of a real scanner. Using this synthetic scanner, we perform a quantitative evaluation of four different structured lighting techniques -gray-code patterns, micro-phase shifting, ensemble codes, and unstructured light scanning. The evaluation, performed on a variety of scenes,demonstrate that no one method is capable of adequately handling all sources of error -each method is appropriate for addressing distinct sources of error.
Abstract. Among the mesh compression algorithms, different schemes compress better specific categories of model. In particular, geometry-driven approaches have shown outstanding performances on isosurfaces. It would be expected these algorithm to also encode well meshes reconstructed from the geometry, or optimized by a geometric re-meshing. GEncode is a new single-rate compression scheme that compresses the connectivity of these meshes at almost zero-cost. It improves existing geometry-driven schemes for general meshes on both geometry and connectivity compression. This scheme extends naturally to meshes of arbitrary dimensions in arbitrary ambient space, and deals gracefully with non-manifold meshes. Compression results for surfaces are competitive with existing schemes.
We introduce the Hierarchical Poisson Disk Sampling Multi-Triangulation (HPDS-MT) of surfaces, a novel structure that combines the power of multi-triangulation (MT) with the benefits of Hierarchical Poisson Disk Sampling (HPDS). MT is a general framework for representing surfaces through variable resolution triangle meshes, while HPDS is a well-spaced random distribution with blue noise characteristics. The distinguishing feature of the HPDS-MT is its ability to extract adaptive meshes whose triangles are guaranteed to have good shape quality. The key idea behind the HPDS-MT is a preprocessed hierarchy of points, which is used in the construction of a MT via incremental simplification. In addition to proving theoretical properties on the shape quality of the triangle meshes extracted by the HPDS-MT, we provide an implementation that computes the HPDS-MT with high accuracy. Our results confirm the theoretical guarantees and outperform similar methods. We also prove that the Hausdorff distance between the original surface and any (extracted) adaptive mesh is bounded by the sampling distribution of the radii of Poisson-disks over the surface. Finally, we illustrate the advantages of the HPDS-MT in some typical problems of geometry processing.
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