2013
DOI: 10.1007/978-3-642-39212-2_46
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Fast Collaborative Graph Exploration

Abstract: We study the following scenario of online graph exploration. A team of k agents is initially located at a distinguished vertex r of an undirected graph. At every time step, each agent can traverse an edge of the graph. All vertices have unique identifiers, and upon entering a vertex, an agent obtains the list of identifiers of all its neighbors. We ask how many time steps are required to complete exploration, i.e., to make sure that every vertex has been visited by some agent. We consider two communication mod… Show more

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Cited by 30 publications
(34 citation statements)
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“…Secondly, we show that for every constant ε > 0, there is a constant D = D(ε) such that for any exploration algorithm with k ≤ Dn 1+ε agents, there exists a tree in T n,D on which the algorithm needs at least D/(5ε) rounds. This (almost) tightly matches the algorithm of Dereniowski et al [12], which can explore any tree in at most (1 + o(1))D/ε rounds using k = Dn 1+ε agents. Our result implies that any exploration algorithm with k = Dn 1+o(1) agents has competitive ratio ω(1).…”
Section: Our Resultssupporting
confidence: 82%
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“…Secondly, we show that for every constant ε > 0, there is a constant D = D(ε) such that for any exploration algorithm with k ≤ Dn 1+ε agents, there exists a tree in T n,D on which the algorithm needs at least D/(5ε) rounds. This (almost) tightly matches the algorithm of Dereniowski et al [12], which can explore any tree in at most (1 + o(1))D/ε rounds using k = Dn 1+ε agents. Our result implies that any exploration algorithm with k = Dn 1+o(1) agents has competitive ratio ω(1).…”
Section: Our Resultssupporting
confidence: 82%
“…The lower bounds for collaborative tree exploration discussed above carry over to the collaborative exploration of general undirected graphs with distinguishable vertices. Also, the algorithm of Dereniowski et al [12] for k = Dn 1+ε works on general graphs. Additionally, Ortolf and Schindelhauer [22] gave a lower bound on the best-possible competitive ratio for randomized algorithms of Ω( √ log k/ log log k) for k = √ n. Collaborative exploration by multiple random walks without communication has been considered by Alon et al [3], Elsässer and Sauerwald [17], and Ortolf and Schindelhauer [24].…”
Section: Further Related Workmentioning
confidence: 99%
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“…Many searching and exploration algorithms are studied in the online setting, i.e., the target position or sometimes other parameters of the environment are a priori unknown (cf. [2,3,9,14,16,19,20]). Efficiency of such algorithms is typically measured by the competitive ratio, i.e., the ratio of the time spent by the online algorithm with respect to the time of the optimal offline algorithm.…”
Section: Introductionmentioning
confidence: 99%
“…Sets of collaborating mobile robots were studied, e.g., in [10,15,22,23]. Tradeoffs between the number of robots and the time of exploration were derived in [19].…”
Section: Introductionmentioning
confidence: 99%