52nd IEEE Conference on Decision and Control 2013
DOI: 10.1109/cdc.2013.6760242
|View full text |Cite
|
Sign up to set email alerts
|

Fast convergence in semi-anonymous potential games

Abstract: Abstract-The log-linear learning algorithm has been extensively studied in both the game theoretic and distributed control literature. One of the central appeals with regards to log-linear learning for distributed control is that it often guarantees that the agents' behavior will converge in probability to the optimal configuration. However, one of the central issues with log-linear learning for this purpose is that the worst case convergence time can be prohibitively long, e.g., exponential in the number of p… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1
1

Citation Types

0
21
0

Year Published

2014
2014
2018
2018

Publication Types

Select...
2
2
1

Relationship

1
4

Authors

Journals

citations
Cited by 9 publications
(21 citation statements)
references
References 27 publications
0
21
0
Order By: Relevance
“…For example, [19] introduces a variant of log-linear learning and demonstrates that the mixing time grows linearly in the number of players for a class of single-selection congestion games where the agents have homogenous route choices [19]. In [4], the authors extend these mixing time results to the broader class of multi-selection congestion games where the agents could have heterogenous route choices. The primary features of this class of congestion game, or more generally the framework of semi-anonymous potential games [4] are that (i) the agents can be divided into populations according to their capabilities, and (ii) each agent's utility can be evaluated using aggregate information about the actions of agents in each population.…”
Section: Introductionmentioning
confidence: 94%
See 4 more Smart Citations
“…For example, [19] introduces a variant of log-linear learning and demonstrates that the mixing time grows linearly in the number of players for a class of single-selection congestion games where the agents have homogenous route choices [19]. In [4], the authors extend these mixing time results to the broader class of multi-selection congestion games where the agents could have heterogenous route choices. The primary features of this class of congestion game, or more generally the framework of semi-anonymous potential games [4] are that (i) the agents can be divided into populations according to their capabilities, and (ii) each agent's utility can be evaluated using aggregate information about the actions of agents in each population.…”
Section: Introductionmentioning
confidence: 94%
“…First we review a modified log-linear learning algorithm first stated in [19] and extended in [4] to semianonymous potential games with multiple populations. Let a(t) ∈ A be the action profile at time t ≥ 0.…”
Section: Review: Modified Log-linear Learning and Stationary Semmentioning
confidence: 99%
See 3 more Smart Citations