2015
DOI: 10.1007/s11042-015-2729-8
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Fast-gesture recognition and classification using Kinect: an application for a virtual reality drumkit

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Cited by 11 publications
(8 citation statements)
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References 31 publications
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“…Our work is focused on how the human poses extracted by OpenPose can be processed and used as input signals for Dynamic Time Warping in such a way that these two components form a processing pipeline which ultimately yields a classification of human gestures using only RGB images. What sets this apart from proposed methods based on the Microsoft Kinect [23] [3][5] is that we do not use depth data and extract the pose key points ourselves instead of relying on ones provided by the Kinect framework. This makes our approach independent of any special sensor hardware.…”
Section: Related Workmentioning
confidence: 99%
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“…Our work is focused on how the human poses extracted by OpenPose can be processed and used as input signals for Dynamic Time Warping in such a way that these two components form a processing pipeline which ultimately yields a classification of human gestures using only RGB images. What sets this apart from proposed methods based on the Microsoft Kinect [23] [3][5] is that we do not use depth data and extract the pose key points ourselves instead of relying on ones provided by the Kinect framework. This makes our approach independent of any special sensor hardware.…”
Section: Related Workmentioning
confidence: 99%
“…Moreover, we want to avoid the need of any specific hardware. For example, the Microsoft Kinect is a popular platform for training models and collecting data for gesture recognition [3] [4] [5] [6], since it provides not only an RGB video but also depth data. The task of gesture recognition can be simplified by placing special markers on the person's body [7] or special gloves for hand gestures [8].…”
Section: Introductionmentioning
confidence: 99%
“…In an environment where human and computers are not connected directly, voice and body movements can be used to express our ideas in a good degree [7], [12], [14]. In terms of body movements, as the most flexible part of human's body, hand can be used most frequently to express us when we interact with computers in VR environment [15], [16].…”
Section: Introductionmentioning
confidence: 99%
“…Detection and classification of dance figures using the Kinect sensor can be performed in real time [6]. In drumkit simulator application, recognition and classification of drumkit actions can be realized in real time using kinect sensor [7].…”
Section: Introductionmentioning
confidence: 99%
“…Another solution is to use features with less size instead of using all the joint information from the position information in the human body skeleton representation. Instead of the trajectory of all body joints, action recognition can be performed using the trajectory of hand joint and the shoulder position [7]. The use of only significant joint trajectory rather than using all the joint information, can provide a significant increase in performance.…”
Section: Introductionmentioning
confidence: 99%