2007
DOI: 10.2312/egs.20071042
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Fast Hierarchical 3D Distance Transforms on the GPU

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Cited by 10 publications
(1 citation statement)
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“…To the best of our knowledge, there is little on computing the bounds for distance fields. Schneider et al [195], Rong and Tan [188] and Cuntz and Kolb [38] compute approximate distance fields using GPU algorithms. They provide theoretical bounds on the computation of approximate distance transforms as compared to actual distance fields.…”
Section: Bounded Distance Transformsmentioning
confidence: 99%
“…To the best of our knowledge, there is little on computing the bounds for distance fields. Schneider et al [195], Rong and Tan [188] and Cuntz and Kolb [38] compute approximate distance fields using GPU algorithms. They provide theoretical bounds on the computation of approximate distance transforms as compared to actual distance fields.…”
Section: Bounded Distance Transformsmentioning
confidence: 99%