SIGGRAPH Asia 2019 Technical Briefs 2019
DOI: 10.1145/3355088.3365157
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Fast Terrain-Adaptive Motion Generation using Deep Neural Networks

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Cited by 2 publications
(2 citation statements)
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“…However, this conversion of motion sequences into images lacks interpretability, and commonly produces artifacts such as jittering and foot sliding. Another work [46] only interpolates the body joint trajectory and generates the corresponding pose based on the interpolated trajectory. It generates animations for hundreds of characters simultaneously.…”
Section: Transition Generationmentioning
confidence: 99%
“…However, this conversion of motion sequences into images lacks interpretability, and commonly produces artifacts such as jittering and foot sliding. Another work [46] only interpolates the body joint trajectory and generates the corresponding pose based on the interpolated trajectory. It generates animations for hundreds of characters simultaneously.…”
Section: Transition Generationmentioning
confidence: 99%
“…Yu et al. [YKK*19] proposed a simple scheme for interpolating a motion sequence from starting and ending positions of end‐effector joints. Their main objective is computational efficiency, in order to generate terrain‐adaptive character motion in real time for video games.…”
Section: Motion Synthesismentioning
confidence: 99%