1995
DOI: 10.1111/1467-8659.1430431
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Fast Wavelet Based Volume Rendering by Accumulation of Transparent Texture Maps

Abstract: In the following paper, a new method for fast and accurate volume intensity and color integration is elaborated, which employs wavelet decompositions and texture mapping. At this point, it comprises and unifies the advantages of recently introduced Fourier domain volume rendering techniques and wavelet based volume rendering. Specifically, the method computes analytic solutions of the ray intensity integral through a single wavelet by slicing its Fourier transform and by backprojecting it into the spatial doma… Show more

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Cited by 9 publications
(11 citation statements)
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“…• The coefficients are projected onto the image plane before a two-dimensional inverse transform that produces the image (coefficient splatting, used by Lippert and Gross [16]). • The order of the spatial accuracy of the algorithm is determined by the order of the subdivision algorithm used.…”
Section: • Minimal Memory Requirementsmentioning
confidence: 99%
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“…• The coefficients are projected onto the image plane before a two-dimensional inverse transform that produces the image (coefficient splatting, used by Lippert and Gross [16]). • The order of the spatial accuracy of the algorithm is determined by the order of the subdivision algorithm used.…”
Section: • Minimal Memory Requirementsmentioning
confidence: 99%
“…Several wavelet-based algorithms for volume rendering have been published [3,[5][6][7]16,19], but the wavelet bases used have not been suited for the integration needed when projecting the intensities onto the image plane, requiring expensive transformations to point values on a fine grid, projections of basis function footprints, or numerical quadrature. Lippert and Gross [16] presents a wavelet-based algorithm that uses splatting of wavelet coefficients, but the basis is such that the necessary computations for each splatted coefficient makes the projection expensive. Also, the representation is built from a fine grid, so the work is proportional to N 3 .…”
Section: • Minimal Memory Requirementsmentioning
confidence: 99%
“…However, since reconstruction also can be performed in frequency space, it is not necessary to carry out these inverse FFT's. Instead, a reconstruction at a desired level is first computed in the Fourier domain by (10) and similarly for the dual filters. Also, is the matrix with elements , with defined analogously.…”
Section: The Fast Wavelet Transform In the Fourier Domainmentioning
confidence: 99%
“…Wavelet splatting (WS) [3], [10], [11] modifies the basic splatting algorithm in two ways: i) it uses wavelets as reconstruction filters, and ii) it provides a mechanism to visualize data at different levels of detail. First, the algorithm performs a 3-D wavelet decomposition of the volume data.…”
Section: Wavelet Splattingmentioning
confidence: 99%
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