“…Faces in the digital sphere, then, pose significant problems, and several diverse papers tackle these in this special issue. Søren Vigild Poulsen investigates deepfakes in "Face off -a semiotic technology study of software for making deepfakes" (2021); Federico Biggio (2021) focuses on augmented reality facial effects; Kristian Bankov explicitly tackles the problem of trust in "Face and trust: A semiotic inquiry into influencers, money, and amygdala" (2021); Vincenzo Idone Cassone (2021) studies Pokémon, Japanese animated characters, and the emergence of playful visual animism; Peter Mantello (2021) views the selfie as an agent of radicalization. 4 Considering all the diverse problems tackled in the special issue, we are led to the conclusion that although the face is a very simple abstract machine of white wall/black holes, its abstract nature renders it intensely problematic.…”