2014
DOI: 10.3109/17483107.2014.900575
|View full text |Cite
|
Sign up to set email alerts
|

Feasibility study of theBrightBrainer™ integrative cognitive rehabilitation system for elderly with dementia

Abstract: Purpose To describe the development of BrightBrainer™ integrative cognitive rehabilitation system and determine clinical feasibility with nursing home-bound dementia patients. Method BrightBrainer cognitive rehabilitation simulations were first played uni-manually, then bimanually. Participants sat in front of a laptop and interacted through a game controller that measured hand movements in 3D, as well as flexion of both index fingers. Interactive serious games were designed to improve basic and complex atte… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

1
44
1
7

Year Published

2016
2016
2024
2024

Publication Types

Select...
5
4

Relationship

1
8

Authors

Journals

citations
Cited by 64 publications
(54 citation statements)
references
References 26 publications
1
44
1
7
Order By: Relevance
“…VR-based serious games could also provide benefits in reducing depression levels among elderly individuals (Burdea et al, 2015). The overall literature on ICT for elderly population remains however currently scarce.…”
Section: Resultsmentioning
confidence: 99%
“…VR-based serious games could also provide benefits in reducing depression levels among elderly individuals (Burdea et al, 2015). The overall literature on ICT for elderly population remains however currently scarce.…”
Section: Resultsmentioning
confidence: 99%
“…The USA was the setting for around two-fifths of the work (114 studies). 26,[30][31][32]36,42,[46][47][48][49]64,[67][68][69][70]74,75,77,82,[87][88][89]91,[93][94][95]97,98,[103][104][105][106][107][108][110][111][112]117,120,121,128,129,133,134,[136][137][138]140,141,143,[151][152][153]…”
Section: Countriesmentioning
confidence: 99%
“…The protocol composed up to nine different games, 30 The tournament protocol was similarly balanced so 67 percent of the exercise time was composed of the games ''Breakout 3D,'' ''Card Island,'' and ''Pick & Place.'' The tournament session included multiplayer versions of these games, with one avatar guided by the subject at HEE and the other avatar by the remote teammate at RCC.…”
Section: Game Protocolmentioning
confidence: 99%
“…3d), originally developed for the BrightBrainerÔ system (Bright Cloud International Corp.). 30 ''Musical Drums'' is a game where participants strike a series of notes that drift across one of four drums. Each teammate controlled one drumstick, with a barrier in the middle to insure each note can be reached by only one participant.…”
Section: Game Protocolmentioning
confidence: 99%