“…Advanced human-computer interfaces to implement a more natural or immersive interaction with music have been proposed and/or studied in previous works for a wide array of applications: gaming (Gower & McDowall, 2012) (Wang & Lai, 2011), new instruments creation/simulation (Jordà, 2010), medical rehabilitation (De Dreu, Van der Wilk, Poppe, Kwakkel, & Van Wegen, 2012), modification of visual patterns by using sung or speech voice (Levin & Lieberman, 2004), body motion to sound mapping (Antle, Droumeva, & Corness, 2008) (Castellano, Bresin, Camurri, & Volpe, 2007) (Halpern et al, 2011) (Khoo et al, 2008), orchestra conductor simulation (Morita, Hashimoto, & Ohteru, 1991) (Parton & Edwards, 2009) (Todoroff, Leroy, & Picard-Limpens, 2011), tangible and haptic instrument simulation (Bakker, van den Hoven, & Antle, 2011) (Holland, Bouwer, Dalgelish, & Hurtig, 2010), drum-hitting simulation (Höofer, Hadjakos, & Mühlhäuser, 2009) (Ng, 2004) (Trail et al, 2012) (Odowichuk, Trail, Driessen, Nie, & Page, 2011), etc. Some of the problems commonly identified with advanced human-computer interfaces is that they are usually expensive, intrusive and/ or bulky, being prone to raise ergonomic issues. Fortunately, the emergence of devices like the Wiimote and Kinect has helped to mitigate such issues.…”