2017
DOI: 10.14210/ijcthink.v1.n1.p3
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Ferramentas para o Ensino-Aprendizagem do Pensamento Computacional: onde está Alan Turing?

Abstract: INTRODUCTION: Since 2006, when Jeannette Wing popularized the term "Computational Thinking" as an essential skill for people in the twenty-first century, there is great interest from the scientific community and governments of various countries in the Computational Thinking exploration in K-12. Although Wing describes Computational Thinking as a process of problem solving that is based on the limits of computing, and more fundamentally addresses the question "What is computable?", little attention has been giv… Show more

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Cited by 3 publications
(2 citation statements)
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“…To better analyze the use of the technologies, a mapping of the tools to the categories of technologies was carried out. The tools used in the research were based on own research, and on existing works (Bombasar et al, 2017;Lite, 2019;Repenning et al, 2016). In this mapping, each computational tool was mapped to one or more categories (for example, Java is a tool that assists in computational thinking and object-oriented programming).…”
Section: Technologies and Computational Thinkingmentioning
confidence: 99%
“…To better analyze the use of the technologies, a mapping of the tools to the categories of technologies was carried out. The tools used in the research were based on own research, and on existing works (Bombasar et al, 2017;Lite, 2019;Repenning et al, 2016). In this mapping, each computational tool was mapped to one or more categories (for example, Java is a tool that assists in computational thinking and object-oriented programming).…”
Section: Technologies and Computational Thinkingmentioning
confidence: 99%
“…São identificadas na literatura pesquisas recentes com ênfase tanto no levantamento e estruturação de currículos de Computação aplicados à educação (Balanskat & Engelhardt, 2015;Kalelioglu, Gülbahar & Kukul, 2016), como também de relatos de experiências e estudos que descrevem ações quanto ao fomento do PC no Ensino Básico brasileiro. Algumas dessas intervenções são: a aplicação de práticas desplugadas sobre CC e efetuadas por licenciandos em Computação em escolas públicas e privadas (França et al, 2014); a condução de atividades desplugadas interdisciplinares sobre CC com alunos do Ensino Fundamental II e Médio, desenvolvidas por docentes da Computação e do Ensino Básico (Ferreira et al, 2015); a formação de um laboratório maker que viabilizou atividades sobre programação e robótica com alunos do Ensino Médio (Raabe et al, 2017); o desenvolvimento de jogos de formato digital como o "Computability Game" (Bombasar, Raabe & de Santiago, 2017) e de tabuleiro como "A Última Árvore" (da Silva Junior, Cavalheiro & Foss, 2018), a fim de estimular habilidades do PC nos alunos do Ensino Fundamental.…”
Section: Iniciativas Conceitos E Trabalhos Relacionadosunclassified