Extended Abstracts of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411763.3451573
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FingerMapper: Enabling Arm Interaction in Confined Spaces for Virtual Reality through Finger Mappings

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Cited by 5 publications
(3 citation statements)
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“…There are three important limitations to the work described here: constrained spaces, embodiment & presence, and limited input characteristics. Few techniques have been evaluated in, or designed for, constrained spaces [23,57]. Therefore, mappings, algorithms and inputs were not designed for limited arm movement; users and designers did not need to be wary of guardian boundary-crossing behaviour, or how the technique may influence this; and there was no consideration of how the limited space impacted the usability or utility of a technique.…”
Section: Limitations and Research Questionsmentioning
confidence: 99%
“…There are three important limitations to the work described here: constrained spaces, embodiment & presence, and limited input characteristics. Few techniques have been evaluated in, or designed for, constrained spaces [23,57]. Therefore, mappings, algorithms and inputs were not designed for limited arm movement; users and designers did not need to be wary of guardian boundary-crossing behaviour, or how the technique may influence this; and there was no consideration of how the limited space impacted the usability or utility of a technique.…”
Section: Limitations and Research Questionsmentioning
confidence: 99%
“…By enabling movement through finger motions and fostering a sense of virtual body ownership, Giant Finger facilitates a more immersive exploration of VR spaces. Furthermore, as VR headsets become increasingly mobile and setup environments continue to be simplified, technologies like Giant Finger-which support immersive exploration anywhere without risk concerns such as obstacles-are needed [50]. Potential applications could include applications in environments where full body movement is restricted, such as inside cars [13,18,33], airplanes [57], or confined office spaces [25].…”
Section: Giant Finger Provides Virtual Ownership and Presence Without...mentioning
confidence: 99%
“…, and confined space [17,28]. These contexts all share one common dilemma -users are visually disconnected from the physical environment.…”
mentioning
confidence: 99%