2022
DOI: 10.1007/s43674-021-00025-5
|View full text |Cite
|
Sign up to set email alerts
|

Fingertip interactive tracking registration method for AR assembly system

Abstract: Aiming at the problems of single input mode and lack of naturalness in the assembly process of existing AR systems, a tracking registration method of mobile AR assembly system is proposed based on multi-quantity and multi-degree of freedom natural fingertip interaction. Firstly, the real-time and stable tracking of hand area in complex environment is realized based on the hand region tracking; secondly, the fingertip detection and recognition based on K-COS and parallel vector is used to improve the precision … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
3
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
2

Relationship

0
2

Authors

Journals

citations
Cited by 2 publications
(3 citation statements)
references
References 52 publications
0
3
0
Order By: Relevance
“…The MARLS included three major components: (1) interactive interfaces that include fingertip videos, interactive visual functions, and information rendering overlay; (2) hardware components that include camera, interactive semantics, and interactive data for introducing the hardware components (i.e., mainframe computer motherboard architecture, central processing unit, and random access memory (RAM)); (3) communication tools that include a fingertip interactive information acquisition module and an online registration function for the authentication of user identities (Jiu et al, 2022 ; Westerfield et al, 2015 ). In other words, the critical elements of the MARLS designed for this study include integrated real-world and virtual content using 3D AR-based technology and functions of real-time interaction (Belda-Medina & Calvo-Ferrer, 2022 ).…”
Section: Methodsmentioning
confidence: 99%
See 2 more Smart Citations
“…The MARLS included three major components: (1) interactive interfaces that include fingertip videos, interactive visual functions, and information rendering overlay; (2) hardware components that include camera, interactive semantics, and interactive data for introducing the hardware components (i.e., mainframe computer motherboard architecture, central processing unit, and random access memory (RAM)); (3) communication tools that include a fingertip interactive information acquisition module and an online registration function for the authentication of user identities (Jiu et al, 2022 ; Westerfield et al, 2015 ). In other words, the critical elements of the MARLS designed for this study include integrated real-world and virtual content using 3D AR-based technology and functions of real-time interaction (Belda-Medina & Calvo-Ferrer, 2022 ).…”
Section: Methodsmentioning
confidence: 99%
“…In this study, the participants can perform their learning tasks through 3D models and interactive omnidirectional videos that may increase their learning motivation and keep their cognitive resources available for learning (Skulmowski & Xu, 2022 ). A worth noting advantage of 3D-based learning functions, although they are more challenging for the human brains to process, is that they can overcome the disadvantages of the learning processes supported by two-dimensional (a flat object) visual presentation, such less effective and less interesting human–computer interactions and poor virtual control ability regarding the interactive assembly instructions (Alhonkoski et al, 2021 ; Jiu et al, 2022 ). Additionally, the main learning processes of the MARLS were performed by providing the learners with feedforward feedbacks for reducing unnecessary cognitive efforts devoted prior to the actual learning processes, and with cognitive feedbacks for enhancing learners’ odds of acquiring the accurate knowledge via a smart mobile device.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation