2020
DOI: 10.1016/j.ic.2019.104500
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Finite-state strategies in delay games

Abstract: What is a finite-state strategy in a delay game? We answer this surprisingly non-trivial question by presenting a very general framework that allows to remove delay: finite-state strategies exist for all winning conditions where the resulting delay-free game admits a finite-state strategy. The framework is applicable to games whose winning condition is recognized by an automaton with an acceptance condition that satisfies a certain aggregation property. Our framework also yields upper bounds on the complexity … Show more

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Cited by 6 publications
(5 citation statements)
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“…However, since POSGs simply extend POMDPs to multiple players, computing optimal strategies requires infinite memory [6]. To circumvent this difficulty, we represent observation-based strategies with finite memory and we use finite-state strategies (FSSs) (see also FSSs in Delay Games [16]). If such an FSS has n memory states, we say the memory size for the underlying strategy σ is n.…”
Section: Definition 4 (Posg Strategy)mentioning
confidence: 99%
“…However, since POSGs simply extend POMDPs to multiple players, computing optimal strategies requires infinite memory [6]. To circumvent this difficulty, we represent observation-based strategies with finite memory and we use finite-state strategies (FSSs) (see also FSSs in Delay Games [16]). If such an FSS has n memory states, we say the memory size for the underlying strategy σ is n.…”
Section: Definition 4 (Posg Strategy)mentioning
confidence: 99%
“…Note that we do not consider the computation of a strategy realizing the approximation, as the notion of finite-state strategies for delay games comes with some technical complications [8].…”
Section: If Playermentioning
confidence: 99%
“…The construction of G k is a refinement of a similar game used to prove Proposition 1 [6,8]. For a detailed explanation of the construction, we refer the reader to these works.…”
Section: The Game G Kmentioning
confidence: 99%
See 1 more Smart Citation
“…We base our shields on their proposed algorithm for solving delayed safety games. Note that the delayed games discussed in (Winter and Zimmermann 2020) follow a different concept. In their setting, a delay is a lookahead granted by the input player as an advantage to the delayed player: the delayed player P1 lags behind input player P0 in that P1 has to produce the i-th action when i + j inputs are available.…”
Section: Introductionmentioning
confidence: 99%