Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems 2015
DOI: 10.1145/2702123.2702231
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Abstract: Interactive surfaces are increasingly common in museums and other informal learning environments where they are seen as a medium for promoting social engagement. However, despite their increasing prevalence, we know very little about factors that contribute to collaboration and learning around interactive surfaces. In this paper we present analyses of visitor engagement around several multi-touch tabletop science exhibits. Observations of 629 visitors were collected through two widely used techniques: video st… Show more

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Cited by 44 publications
(21 citation statements)
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References 29 publications
(45 reference statements)
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“…Observing visitor behavior as they interact with exhibits may lead to changes in their typical behavior as visitors try to please the observer if visitors discover the researcher observing them [26,28]. Block et al [8], for example, studied visitor engagement around multi-touch tabletop science exhibits using video study and shadowing and found that the research methodology affected user engagement. Unobtrusive observation alone is also difficult due to space constraints [18].…”
Section: Touchscreen Interactions In Museumsmentioning
confidence: 99%
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“…Observing visitor behavior as they interact with exhibits may lead to changes in their typical behavior as visitors try to please the observer if visitors discover the researcher observing them [26,28]. Block et al [8], for example, studied visitor engagement around multi-touch tabletop science exhibits using video study and shadowing and found that the research methodology affected user engagement. Unobtrusive observation alone is also difficult due to space constraints [18].…”
Section: Touchscreen Interactions In Museumsmentioning
confidence: 99%
“…Large touchscreen devices such as tabletops and smart walls are also becoming more prevalent, in settings such as science museums and classrooms [22,23]. Research on children's interactions with touchscreen devices has examined both small and large screens [2][3][4]24,33,34,42,45,52], compared children's interaction to adults [2][3][4]8,24,26,27] and compared the interaction of children of different ages to each other [3,4,42].…”
Section: Introductionmentioning
confidence: 99%
“…In addition, some empirical papers describe unknown factors shaping these phenomena. For instance, Block et al [4] wrote that 'we know very little about factors that contribute to collaboration and learning around interactive surfaces' (p. 867).…”
Section: Predominance Of Two Problem Typesmentioning
confidence: 99%
“…This seems much more difficult for empirical problems, for which arguments about transfer are found in only a few studies. Confidence for the solution is addressed in multiple ways, including conducting several studies [7,24,48,50], using large samples [4], performing long-term follow-up [13], and reporting on implementation [13,44]. The sample covers this aspect quite well.…”
Section: Problem-solving Capacities: Diverse and Under-definedmentioning
confidence: 99%
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