Digest of Papers. Third International Symposium on Wearable Computers
DOI: 10.1109/iswc.1999.806720
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Force XXI Land Warrior: implementing spoken commands for soldier wearable systems

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Cited by 7 publications
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“…combat) that require the user to remain quiet, which makes it difficult to utter spoken commands. In addition, tasks such as drawing or target acquisition are not conducive to speech input control (Cleveland & McNinch, 1999). Other technologies such as eye-based control, gesture-based control, electromyography (EMG)-based control, and electroencephalograph (EEG)-based control have been developed to allow hands-free operation of a wearable computer (Calhoun et al, 1998).…”
Section: Wearable Input Devicesmentioning
confidence: 99%
“…combat) that require the user to remain quiet, which makes it difficult to utter spoken commands. In addition, tasks such as drawing or target acquisition are not conducive to speech input control (Cleveland & McNinch, 1999). Other technologies such as eye-based control, gesture-based control, electromyography (EMG)-based control, and electroencephalograph (EEG)-based control have been developed to allow hands-free operation of a wearable computer (Calhoun et al, 1998).…”
Section: Wearable Input Devicesmentioning
confidence: 99%
“…Appropriate input modalities are fundamental to wearable interaction. Research in the field has explored hands-free input, such as gesture and speech recognition (Cleveland and McNinch, 1999;Broun and Campbell, 2001;Starner, 2002a,b;Lyons et al, 2004). Starner et al (2000) developed an infrared vision system in the form of a pendant in order to detect hand gestures performed in front of the body and used to control home automation systems.…”
mentioning
confidence: 99%
“…Although advantageous in that the above modalities facilitate hands-free or hands-limited interaction with a wearable computer, they are not without their own individual limitations. The imprecise nature (Moore, 2013) of speech recognition software, users' language abilities (Witt and Morales Kluge, 2008;Shrawankar and Thakare, 2011;Hermansky, 2013), changes in voice tone (Hansen and Varadarajan, 2009;Boril and Hansen, 2010), and environmental demands affect voice recognition levels (Cleveland and McNinch, 1999;Mitra et al, 2012). Shneiderman (2000) states that speech interferes with cognitive tasks, such as problem solving and memory recall.…”
mentioning
confidence: 99%
“…While recent products like Google Glass and Oculus Rift are responsible for popularizing the OHMD devices, the idea is not new. The Land Warrior system [12,19,48], developed by the U.S. army over the past decade, includes a heads-up eye display with an augmented reality visual overlay for soldier communication. Xybernaut Mobile Assistant [13] was a light-weight wearable computer system with a see-through head-mounted display with bright and clear picture.…”
Section: Applications Of Ohmdsmentioning
confidence: 99%