Identifying and attracting talented students to digital forensics programs is a crucial first step to developing professionals in this relatively young field. To respond to these challenges, we propose to develop a fun, entertaining, and yet educational forensicscourse suitable for first year students in college, in an effort to identify and attract students to a forensics program. This paper focuses on the design and development of a gamebased forensics course using the game-based learning (GBL) approach building the game in a real computing environment that has direct access to actual forensics tools from a forensics machine and the evidence from a suspect machine. Interactive visualizations will be used to help students to understand the intangible and inaccessible abstract concepts such as deleted/hidden/encrypted/over-written digital evidence.