2009 8th IEEE International Symposium on Mixed and Augmented Reality 2009
DOI: 10.1109/ismar.2009.5336479
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Forked! A demonstration of physics realism in augmented reality

Abstract: In making fully immersive augmented reality (AR) applications, real and virtual objects will have to be seen to physically interact together in a realistic and believable way. This paper describes Forked! a system that has been developed to show how physical interactions between real and virtual objects can be simulated realistically and believably through appropriate use of a physics engine. The system allows users control a robotic forklift to manipulate virtual crates in an AR environment. The paper also de… Show more

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Cited by 6 publications
(3 citation statements)
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“…There also have been many works that address physics simulation in AR [5,6,16,23]. HoloDesk [16], particularly, supports free hand gestures to manipulate virtual objects in 3D.…”
Section: Related Workmentioning
confidence: 99%
“…There also have been many works that address physics simulation in AR [5,6,16,23]. HoloDesk [16], particularly, supports free hand gestures to manipulate virtual objects in 3D.…”
Section: Related Workmentioning
confidence: 99%
“…These are both table-top games, the first-Table-Top AR Racing [17]-is a car game in which a virtual car drives around the player's desk interacting with real obstacles, while in the second-Forked! [18]-the player must control a real robotic forklift to manipulate virtual crates. This section will describe these games in detail.…”
Section: Proof-of-concept Gamesmentioning
confidence: 99%
“…All of this is achieved successfully, as was established through a series of evaluation experiments performed using this game. These are described in detail in [18], but are summarized here.…”
Section: Forked!mentioning
confidence: 99%