IET Irish Signals and Systems Conference (ISSC 2006) 2006
DOI: 10.1049/cp:20060463
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Formalizing a framework for dynamic hybrid strategy models in distributed interactive applications

Abstract: Predictive contract mechanisms such as dead reckoning are widely employed to support scalable remote entity modelling in Distributed Interactive Applications (DIAs). By employing a form of controlled inconsistency, a reduction in network traffic is achieved. Previously, we have proposed the Dynamic Hybrid Strategy Model (DHSM) as an extension to the concept of dead reckoning that adaptively selects extrapolation models based on the use of local performance criteria. In this paper, we formalize the notion of th… Show more

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Cited by 2 publications
(2 citation statements)
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“…Most of these focus on reducing the amount of data that must be transmitted to maintain consistency between users of the DIA. The most widely used algorithm for achieving this is dead reckoning, which predicts the future positions of users over a short term interval [14]. Dead reckoning reduces the number of packets that must be transmitted to maintain state consistency in the following way.…”
Section: Related Workmentioning
confidence: 99%
“…Most of these focus on reducing the amount of data that must be transmitted to maintain consistency between users of the DIA. The most widely used algorithm for achieving this is dead reckoning, which predicts the future positions of users over a short term interval [14]. Dead reckoning reduces the number of packets that must be transmitted to maintain state consistency in the following way.…”
Section: Related Workmentioning
confidence: 99%
“…Thus, high consistency can be maintained, but at the cost of the responsitivity of the application, as all user input must first be approved by the server before being acted on, introducing delays between the time a player initiates an action and the time it takes place. Several different entity state consistency management methods exists for reducing network traffic while maintaining some level of consistency [5,8]. However, these methods are static in nature and do not adapt to changing network conditions, such as increases in latency or reduction in available bandwidth.…”
Section: B) Peer-to-peer and Client-servermentioning
confidence: 99%