Proceedings of the 13th International Conference on the Foundations of Digital Games 2018
DOI: 10.1145/3235765.3235815
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Fostering creativity in the mixed-initiative evolutionary dungeon designer

Abstract: Mixed-initiative systems highlight the collaboration between humans and computers in fostering the generation of more interesting content in game design. In light of the ever-increasing cost of game development, providing mixed-initiative tools can not only significantly reduce the cost but also encourage more creativity amongst game designers. The Evolutionary Dungeon Designer (EDD) [3] is a mixed-initiative tool with a focus on using evolutionary computation to procedurally generate content that adhere to ga… Show more

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Cited by 40 publications
(51 citation statements)
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“…EDD's underlying evolutionary algorithm provides procedurally generated suggestions, and is driven through the use of game design microand meso-patterns ( Figure 1.c and Figure 1.d). A detailed description of all EDD's features can be found in [20]- [23].…”
Section: Evolving Dungeons As a Whole Room By Roommentioning
confidence: 99%
“…EDD's underlying evolutionary algorithm provides procedurally generated suggestions, and is driven through the use of game design microand meso-patterns ( Figure 1.c and Figure 1.d). A detailed description of all EDD's features can be found in [20]- [23].…”
Section: Evolving Dungeons As a Whole Room By Roommentioning
confidence: 99%
“…Both options fluently alternate during the creation process by means of a workflow of mutual inspiration, through which all manual editions performed by the user are fed into the underlying continuous Evolutionary Algorithm, accommodating them into the procedural suggestions. A detailed description of EDD and its features can be found in [2,3,4,5].…”
Section: The Evolutionary Dungeon Designermentioning
confidence: 99%
“…Subsequent user studies [3,5] carried out with game designers on EDD raised the following areas of improvement: (1) the designers struggled with EDDs capability of understanding the designers intentions and preserving custom designs;…”
Section: The Evolutionary Dungeon Designermentioning
confidence: 99%
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“…It also applies heuristics based on game design patterns to assist users in the creation of dungeon maps for adventure games. The tool follows an interaction design approach with every new verision based on previous users' feedback [40], [41]. All of theses examples show that it is possible to use recommender system techniques to assist human tasks.…”
Section: G Suggestion Engines For Design Assistancementioning
confidence: 99%