Proceedings of the 30th Australian Conference on Computer-Human Interaction 2018
DOI: 10.1145/3292147.3292155
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Four factors informing design judgement at a hackathon

Abstract: It is our pleasure to welcome you to the 30 th Australian Conference on Computer-Human Interaction-OzCHI 2018. We are delighted to be holding this conference at the State Library of Victoria, Australia's oldest public library. This venue is home to historic Australian artefacts and is an important cultural and educational icon in Melbourne. In keeping with the focus on local history, we are hosting the Welcome Reception at another local cultural icon: The Old Melbourne Gaol. The site of a grim part of Melbourn… Show more

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Cited by 13 publications
(8 citation statements)
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“…Hackathons have only recently come into research focus (Trainer et al 2016). Studies have investigated the individual experiences of participants (Olesen, Hansen & Halskov 2018), the effect of expertise diversity in hackathon teams (Legardeur et al 2020) and the use of hackathons to solve problems (Artiles & LeVine 2015; Lewis et al 2015; Uffreduzzi 2017; Kos 2019), teach design (Fowler 2016; Nandi & Mandernach 2016; Page et al 2016; Gama et al 2019) and facilitate a design process (Artiles & Wallace 2013).…”
Section: Introductionmentioning
confidence: 99%
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“…Hackathons have only recently come into research focus (Trainer et al 2016). Studies have investigated the individual experiences of participants (Olesen, Hansen & Halskov 2018), the effect of expertise diversity in hackathon teams (Legardeur et al 2020) and the use of hackathons to solve problems (Artiles & LeVine 2015; Lewis et al 2015; Uffreduzzi 2017; Kos 2019), teach design (Fowler 2016; Nandi & Mandernach 2016; Page et al 2016; Gama et al 2019) and facilitate a design process (Artiles & Wallace 2013).…”
Section: Introductionmentioning
confidence: 99%
“…The unique characteristics of hackathons bring about heightened and condensed design activity in which the typical design processes are challenged and adapted. A better understanding of design at hackathons can help clarify how these events engage participants in the design process (Olesen et al 2018) and shed light on the consequences of a hackathon’s format on participants’ ideation, design judgement and knowledge of design. Studying how hackathon participants design can also more broadly enrich our understanding of how designers think during an applied design task when in a condensed time frame.…”
Section: Introductionmentioning
confidence: 99%
“…. others, can affect the way individuals engage with each other and with their project (Olesen et al, 2018;. Once teams have been formed, organizers often also deploy means of facilitation to keep them on track (Taylor and Clarke, 2018).…”
Section: Background Collaboration In Hackathonsmentioning
confidence: 99%
“…However, such approaches have inherent limitations. First, the findings are based on the perception of team members-in the case of post-interviews (for example, Nolte et al, 2020b-or on the perception of researchers-in the case of observational studies for example, Olesen et al, 2018-or both for example, Pe-Than et al, 2022. Moreover, insights are limited by the ability of researchers to observe team processes and document them-which can be difficult because teams might split into subteams-or by the ability of participants to remember how their collaboration unfolded after an event accurately.…”
Section: Related Researchmentioning
confidence: 99%
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